Harriet had 3 BPs and made two howlers (and one 'regular' mistake)
Given the addict's point, that the object here is to break every time, because you'll only be broken yourself next game, it was a real shame and might cost her....
Harriet did try to attack the tiebreak but just misses out. That final point she absolutely went for it but I think was nervous about taking the smash in the air with the wind and let it bounce. She tries to stay on the front foot in the rally after that but eventually goes wide.